Stotteyman

Services

What I build, and what it looks like to hire me for it.

Four things I do well. If your problem sits across two of them, that is usually a good sign rather than a complication.

Game & server development

Custom multiplayer systems, mod development, and live server operations — the work behind FuriousPvP.

Enfusion/Arma Reforger scripting, persistence and economy systems, admin tooling, RCON and deployment pipelines, and the operational side of keeping a populated server healthy.

  • Custom gameplay systems
  • Persistence & economy
  • Admin & moderation tooling
  • Server setup and live ops
Talk about a build

Web platforms & storefronts

Full-stack sites and apps — auth, payments, databases, and the admin tooling to actually run them.

Next.js and Supabase builds with real authorisation models, Stripe billing, and internal consoles. The kind of system that stays maintainable after launch rather than becoming someone else's problem.

  • Marketing sites & storefronts
  • Auth and role systems
  • Stripe billing
  • Internal admin consoles
Scope a project

Community & Discord systems

Multi-server Discord bots, role automation, and the plumbing that links a community to a website.

Role sync between site and Discord, channel and permission structures that survive growth, moderation tooling, and member onboarding that does not need manual work every time.

  • Bot development
  • Website ↔ Discord role sync
  • Channel & permission design
  • Onboarding automation
Discuss your server

Brand & content

Identity, storefront design, and the content systems that keep a brand publishing.

Visual identity and brand systems, plus the practical content pipelines — asset libraries, templates, and publishing workflows — that make consistent output possible.

  • Identity & brand systems
  • Storefront and page design
  • Asset libraries
  • Content workflows
Start a conversation

Open to collaborations

Beyond client work I am actively interested in building things with other people — co-founding, revenue shares, joint projects across games, communities, and software. If you have something in motion and want a technical partner rather than a vendor, that is worth a conversation.

Pitch a collaboration